Blog — Game Development

August 11, 2021
Since our studio both creates game art and hires artists in this field, it will be our pleasure to share our firsthand experience and helpful tips.
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June 14, 2021
How to make an iPhone game in Unity end to end: iOS build, Metal, URP, IAP, ATT, TestFlight, and App Store submission steps.
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May 5, 2021
A practical guide to building a multiplayer game in Unreal Engine: networking model, server topologies, hosting options, testing, and production scope.
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January 14, 2021
How to make a profitable mobile game: unit economics, genre economics, monetization mix, retention benchmarks, soft launch, UA channels, and publisher choice.
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November 6, 2020
Learn how to find a game dev team that fits your scope, budget, and pipeline. Vetting, models, cost benchmarks, and red flags in one guide.
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October 21, 2020
The gap between games and web services has never been smaller than it is now, and developing apps with internet capabilities in mind is the go-to choice for most studios. Our guide will help you navigate these waters and make smart decisions for your business.
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July 29, 2020
Our goal is to examine the top trends of 2020 and offer our own perspective, as a game studio with decades of experience and intimately familiar with the industry.
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July 27, 2020
A production guide to HTML5 game development: frameworks, rendering, audio and PWA delivery, performance on low-end devices, and monetisation paths.
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June 30, 2020
Unity vs Cocos2D compared: license, scripting, 2D/3D scope, mobile performance, web deploy size, and when each engine wins.
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May 25, 2020
The good news is that we can offer you a general mobile game development price range for projects of different scopes and list some things that impact the total sum.
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April 9, 2020
To help up-and-coming developers on their quest to build a successful game, we will draw upon our own knowledge and experience with the Unity platform, and hopefully share the basics of unity game development with them.
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April 7, 2020
A getting-started guide to hyper-casual game development: the first 30 days, prototype cost, publisher options, tech stack, and common early pitfalls.
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